9/17/2023 0 Comments Icewind dale enhanced edition kitsStill, I enjoy the enhanced edition of IWD due to the simple fact that now I have a lot more party combinations to chose from. There have been a few changes I noticed where the "devs" tried to increase the difficulty of a few battles and areas, but these, in my opinion, don't make too much of a difference. The difficulty of the game has become really unbalanced, due to the new class kits, skills, items etc., - most of these new features are way too overpowered for the vanilla IWD campaing, therefore the game has become (even) easier, but at least now there is a lot more variety as far as the party and character generation is concerned, which, in my opinion, is a very important factor in a dungeon crawler, where you can create your party from scratch. See the "Adding characters in Enhanced Edition" topic for a workaround. (Personally, I don't mind this spell not stacking, but some other spells (like Armor of Faith) I would prefer if they stacked.)Įdit: One other change (for the worse): Character Arbitration is no longer accessible in single player (except at the beginning when first creating your party). In the Enhanced Edition, this doesn't work each cast past the first will only reset the duration and restore 5 HP to affected characters. With 5 casts, for example, you could give everyone +5 to hit, +15 damage per hit (yikes!), and +25 HP. Second, Emotion: Courage stacked in the original. First, Dispel Magic on a shapechanged druid would, in the original IWD, dispel the shapechanged form's natural weapons, allowing the druid to use weapons while in the form of a bear or Wolf. I can give two examples of exploits that were fixed (one of which could easily happen by accident in the original IWD). In the original IWD, a low level Ranger/Cleric could attack twice per round with a Spiritual Hammer this is no longer the cast.) (One consequence: Rangers lose the ability to get an extra attack when not using a shield. Also, combat style proficiencies are in, as is true dual wielding. I personally dislike this change (though supposedly the Baldur's Gate 2 Tweak Pack works on IWD:EE and can undo this change). The original Icewind Dale grouped weapons into a smaller number of categories, while the EE divides them up into a larger number. (The original didn't have Sorcerers in the first place.)Īnother difference involves proficiencies. Scrolls are still scarce, which means that Sorcerers are even better, since they don't need to rely on finding scrolls to be useful. In particular, note that arcane casters are much more powerful thanks to spells like Project Image and Time Stop. Needless to say, this affects game balance, as the classes and spells weren't balanced with Icewind Dale in mind. IWD:EE includes all the classes and most of the spells from BG2. The biggest difference is that IWD:EE is based off the engine used in Baldur's Gate 2: Enhanced Edition.
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